Forums > Queen - Serious Discussion > Review: Playing Queen - the eYe

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Jan78 user not visiting Queenzone.com

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Posted: 08 Feb 07, 01:23 Edit this post Reply to this post Reply with Quote

Since "Magenta" asked in another thread what playing The eYe was like, I decided to give it a little personal review for the newer fans.


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First of all...I played it years ago when it came out on a PII 300 MHz with 32 MB RAM and Win 98, 4GB hard drive. It worked out alright, but in the beginning I had a few problems with my sound card. Most times I played it, the Queen songs/instrumentals didn't play during the game. But that was ok. The music can easily interfere with the characters and what they say.

However, when I started playing it, it was a hassle. I presumed you had to try and kill every enemy that shows up. Especially in the Arena Domain you actually just run away from them. I tried to play without hints and cheats as long as I could, so that was a bit of a problem for a while. So the Arena is more or less a 3D jump n' run.

I also tried to play by keyboard, not joystick, and there were literally about 20 keys you were supposed to use. Talk about bad gameplay.
The general appearance of the game was pretty much like Tomb Raider at the time. Looking at the specifications of my old computer back then, you can presume I wasn't too spoiled by great graphics. But I knew what was possible. Anyone remember Myst and Riven? That was graphics.

The story seemed to be interesting, and the use of Queen sounds and videos added to it. I still remember nice places or areas of the game that had a certain feel to it. The Works Domain mainly. I liked the greenhouse and the catacombs. But again, it was hard for me to play it without hints. The characters were ok. I liked the weirdness in the Theatre Domain, Mr Fahrenheit and all.

But playing the game has worn off pretty fast. By the time I finally reached the Innuendo Domain, I wasn't much in the mood to play anymore. The graphics and the story didn't do a lot for me anymore either. Usually in other games I wanted to see what's next. But I didn't regret not having finished the game. The Final Domain was quite difficult for me back then, and then I thought it's not worth it.
For comparison, I stayed up nights long to play and solve Riven. I also could sit and play Command & Conquer 2 and 3 for hours at a time. The eYe wasn't that kind of game to me. I kept it for the music though.

I didn't like the lack of continuity. It was supposed to entertain a lot of different customers, so all kinds of things were included. Things that sound great on paper. Mystery, fights, riddles, weird characters, a story... So you played easy and fast at times and then got stuck in a riddle for ages. That could get a little annoying.

The end result was nice for a Queen fan. I liked it from that point of view. But generally the game didn't exactly keep me want to play. If you can get your hands on it these days and you are able to run it (it is made for a Win 95 environment, so Win 98 was probably the last system it worked on), get it and play it. It can be quite enjoyable for a while for the sake of the Queen connection.
You might simply not be too keen on playing it till the end. But then at least you still have the instrumentals.

Jan78 user not visiting Queenzone.com

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Posted: 08 Feb 07, 01:30 Edit this post Reply to this post Reply with Quote

For the collectors among you:

The instrumentals in the game were different in several countries.

You can find games with We Will Rock You (live from Wembley '86) overdubbed with english, german or spanish speech. The game was available in english, german, spanish and french, therefore it included conversations during the game in the respective language.

You can also find games with the full instrumental of Party on one CD instead of two identical versions of the Liar intro. I uploaded this instrumental a while ago in mp3, because not a lot of people seemed to have it. (General comment: "A surprising gem has surfaced.") However, that instrumental is official, so I deleted the links again. You might be able to get it in a trade or by e-mail from a Queenzoner tho. It will be mp3, if it's coming from my original upload, so that's lossy of course.

Other than that, I'm sure the internet will provide you with specific differences that are interesting for collectors.

The Fairy King user not visiting Queenzone.com
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Posted: 08 Feb 07, 03:45 Edit this post Reply to this post Reply with Quote

Agree with ^here. It took a long while to produce this "work of art". I read the book before i got the game and it looked fine...but we're talkin 1998 here and games were becoming more advanced in graphics and gameplay (remember Half Life, GoldenEye, Blade Runner etc). The game would've worked if it was released three years before(it was scheduled for a 1995 release), but with the poor story (Almost the same plot as the WWRY Musical), bad animation, horrific gameplay and butchered songs it's one of EA and QP's worst products.

The only positive thing about the package: Great level design.




Killed by drones.
bobo the chimp user not visiting Queenzone.com
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Posted: 08 Feb 07, 06:23 Edit this post Reply to this post Reply with Quote

The only time I've enjoyed a game that was pretty much made to advertise an artist
was David Bowie's "Omikron : Nomad Soul". That game kicked arse!!

(Well the demo did, I never got the full one).


"Your not funny, your not a good musician, theres a difference between being funny and being an idiot, you obviously being the latter" - Dave R Fuller
bigV user not visiting Queenzone.com
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Posted: 08 Feb 07, 07:40 Edit this post Reply to this post Reply with Quote

Zebonka12 wrote:

The only time I've enjoyed a game that was pretty much made to advertise an artist
was David Bowie's "Omikron : Nomad Soul". That game kicked arse!!

(Well the demo did, I never got the full one).


"KISS Psycho Circus" was an excellent piece of gaming...

V.



I'm as mad as HELL, and I'm not going to take this anymore!

Daniel vZ user not visiting Queenzone.com

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Posted: 08 Feb 07, 14:15 Edit this post Reply to this post Reply with Quote

Zebonka12 wrote:

The only time I've enjoyed a game that was pretty much made to advertise an artist
was David Bowie's "Omikron : Nomad Soul". That game kicked arse!!

(Well the demo did, I never got the full one).


I've got the full game and it is really difficult, the only way to get through the game is with a walkthrough.
I really like that song from Bowie at the beginning of the game.
http://www.youtube.com/watch?v=8ZAAW6Dxue4

It is indeed a very good game :)


"If there's a God or any kind of justice under the sky

If there's a point, if there's a reason to live or die".

Micrówave user not visiting Queenzone.com
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Posted: 08 Feb 07, 15:37 Edit this post Reply to this post Reply with Quote

Bands and video games just don't mix. Devo was the first to do it (remember anyone?) and it just has never made sense.

Perhaps they sacrifice the budget paying the bands when the should be paying decent programmers. I played The Eye once and never found the need to ever play it again.